Poor Principal Walter Russ. He's "desperate" for designer Florence Waters to renovate the school's disgusting basement bathrooms, and the stress is causing him to get, "ahem, " all clogged up. Luckily, during their stressful summer-school internships, the sixth graders discover the perfect way for everyone to relax: by enjoying an ancient Roman spa and bath buried in the school's basement " Includes a classroom activity."
This book is a guide to designing curricular games to suit the needs of students. It makes connections between video games and time-tested pedagogical techniques such as discovery learning and feedback to improve student engagement and learning. It also examines the social nature of gaming such as techniques for driver/navigator partners, small groups, and whole class structures to help make thinking visible; it expands the traditional design process teachers engage in by encouraging use of video game design techniques such as playtesting. The author emphasizes designing curricular games for problem-solving and warns against designing games that are simply "Alex Trebek (host of Jeopardy) wearing a mask". By drawing on multiple fields such as systems thinking, design theory, assessment, and curriculum design, this book relies on theory to generate techniques for practice.
"Give me a dollar or I'll spit on you."..Meet Bradley Chalkers. He's the oldest child in the class. He tells ENORMOUS lies. He picks fights with girls. The teachers say he has 'serious behaviour problems'. And no one likes him Except Carla, the new school counsellor. She thinks Bradley is sensitive and generous, and she even enjoys his far-fetched stories. Carla knows that Bradley could change, if only he weren't afraid to try. Sometimes the hardest thing in the world is believing in yourself...A heartwarming story of isolation, bravery and acceptance from the bestselling author of Holes, Louis Sachar.